All (c) C. Alex McLean 2008 http://doc.gold.ac.uk/~ma503am/ Released under the GPL version 2 or later, see COPYING for details. ==================================== MembraneCircle and MembraneHexagon -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Here's two supercollider externs. They're rather similar, being triangular waveguide meshes of a drum-like membrane. You input some excitation, such as a pulse of noise, and can adjust the tension and loss while it plays. They're named after the shape made out of triangular meshes. Obviously you can't make a circle out of triangles, but it tries. At the moment MembraneCircle is a bit bigger than MembraneHexagon, using more waveguides and therefore more CPU. If you want to play with it you might want to fiddle with the defines at the top of the .cpp files. I'm linux based so I'm afraid can't offer help for how to get this compiled for other systems. ======= Files -=-=-=- Makefile - makefile tested for use under linux (ubuntu) membrane.sc - code for testing with native supercollider (sclang) membrane.lhs - code for testing with Rohan Drape's HSC library for Haskell Membrane.cpp - The UGens are defined in here. shape.c - Where the triangulation happens. It would be quite trivial to shape.h add more shapes, patches welcome. classes/MembraneHexagon.sc - class files for use with sclang, copy into classes/MembraneCircle.sc your Extensions folder. triangulation.pde - processing patch for visualising the triangulations ========= Contact -=-=-=-=- alex@slab.org Note I can't offer support although may be able to give some tips... =========== More info -=-=-=-=-=- My stuff is here: http://doc.gold.ac.uk/~ma503am/ I also recommend the following thesis: The Physical Modelling of Drums Using Digital Waveguides JA Laird, University of Bristol - 2001 - University of Bristol this book: Real Sound Synthesis for Interactive Applications, Perry R. Cook http://books.google.co.uk/books?id=20p7Jg_ZdkMC and these websites: http://ccrma.stanford.edu/~jos/wg.html http://www-ccrma.stanford.edu/~be/drum/drum.htm