Category: music

Interview on Resonance Extra

I had a great chat with Jack Chuter of ATTN:Magazine aired on Resonance Extra a couple of days ago. The associated tracklist is here and the archive is on mixcloud, the interview starts about 45 mins in:


3 minute epiphany on 6 Music

Had a great time at No Bounds festival yesterday, mostly succeeded in pushing through post-election tiredness although think it shows a little bit in the radio piece I recorded there.. A ‘3 minute epiphany‘ on Mary Anne Hobbs’s (extremely good) Radio 6 show.. Listen here

Algorave Leeds

Had a fun time in Leeds last night, here’s the recording of my live code improv:

Stream to Algorave Montréal

A recording of a stream I did to Algorave Montréal this morning

Algorave article on w/ yaxu mix

Here’s a thing, a lovely article on Algorave on, by Steph Kretowicz..

Among interviews with a range of nice folks it includes some words by me as well as this mix that I mentioned in an earlier post:

I really enjoyed making the mix – a real pleasure to get close to the music, and although I am very rusty (and last time was mixing vinyl), it still felt like a different way of listening, I’ve missed it. It was good also to bring such nice music together, looking forward to doing more of these.

Read the full article here:

Musicbox controller

For upcoming collaborations with musicbox maestro David Littler, and to explore data input to Tidal as part of my ODI residency, I wanted to use one of these paper tape-driven mechanical music boxes as a controller interface:

You can see from the photo that I have quite a messy kitchen. Also that I’ve screwed the musicbox onto a handmade box (laser cut at the ever-wondrous Access Space). The cable coming out of it leads to a webcam mounted inside the box, that is peeking up through a hole underneath the paper as it emerges from the music box. With a spot of hacked-together python opencv code, here is the view from the webcam and the notes it sees:

Now I just need to feed the notes into Tidal, and use them to feed into live coded patterns. Should be good enough for upcoming performances with David tonight at a semi-private “Digital Folk” event at Access Space and another tomorrow in London at the ODI lunchtime lecture.

By the way the music in the above was made by my Son and I clipping out holes more or less at random. The resulting tune has really grown on me, though!

UPDATE – first live coding experiment:

Canute in the EulerRoom

Had a great time playing with Yee-King as Canute in EulerRoom at ODIHQ (during the Thinking Out Loud launch). Here’s the recording:

Making Spicule

Algorithmic approaches to music involve working with music as language, and vice-versa, in fact music and language become inseparable. This allows a musician to describe many layers of patterns as text, in an explicit way that is not possible by other means. By this I mean that musical behaviours are given names, allowing them to then be combined with other musical behaviours to create new behaviours. This process of making language for music is not one of cold specification, but of creative exploration. People make new language to describe things all the time, but there’s something astonishing about making languages for computers to make music, and it’s something I want to share.

Here’s a recording of one of the live streams I’ve been doing while working on my solo album Spicule from my home studio:

I start with nothing, but in the last few minutes everything comes together and I have a couple of different parts that start feeling like a whole track. There isn’t really a musical structure to the session apart from the slow building of parts, and a sudden cut when everything comes together. The macro structure of the track will come later, but by a process of trying rough ideas, and listening to see where they go, the music emerges from the words.

I generally go through much the same process when I’m doing improvised performances, making music from nothing, but this feels very different.. Instead of being tied to the structure of a performance, making continual changes to work with the audience’s expectations, I’m dealing with repetitions even more than usual. I’ve started experimenting with lights, at first to try accentuating the sound but I think now more to help focus, to get inside the repetition and maintain flow. Unfortunately doesn’t quite work in the video because the sound and video are slightly out of sync.. But the left/right light channels map to the left/right speakers, and each sound has a different colour.

As live coding develops, I still really enjoy improvisation, but am finding myself doing polished performances more often, involving prepared tracks, with risk low, and the original making processes behind them hidden. This is probably for the best, but then it feels important to share the behind-the-scene improvisation and development that goes on.. My pledgemusic crowdfund is a great way to do this, thanks to the generous critical feedback, encouragement and (gulp) hard deadline.. If you haven’t joined it yet, you can do it here!

Sound to light for light to sound


I collaborated with xname on a performance as xynaaxmue on Saturday, audio+video up soon I hope.. xname performs with circuits that turn light into sound, improvising noise using stroboscopic lights. I was live coding with tidalcycles, as ever.

In the past I’ve created flashing patterns on an external monitor for xname’s circuits to feed off, check here for a recording of that one. This time I wanted to control a pair of RGB flash panels over DMX.. I used a tinkerit DMX hat for the arduino, officially retired but you can still find them online and the library is downloadable on github.

I hacked together a Tidal interface the night + morning before the conference, and it worked pretty well.. The Haskell and Arduino code is here.

With everything loaded up, Tidal code like this triggers flashes of light as well as sound:

x2 $ every 2 (slow 2) $ (jux (rev) $ foldEvery [5,7] (slow 2) 
   $ (slowspread (chop) [64,128,32] 
   $ sound "bd*2 [arpy:2 arpy] [mt claus*3] [voodoo ind]"))
  # dur "0.02"
  # nudge (slow 4 sine1)

The basic features:
  • sound – (sample name) is translated into colour in a semi-arbitrary way (a mapping which falls back on some crypto hashing)
  • pan – (kind of) pans between the two lights
  • dur – controls the duration of the flash
  • the flashes have a linear fade, which works across chop and striate
  • it is kind of polyphonic but the colour mixing can be improved.. mixing coloured light seems to get into the realm of philosophy though !

Will update with documentation of the performance itself when it’s up.

Project stock check

Not much time to reflect right now, but taking some time to think about ongoing and upcoming activities at least..

Making Spicule LP is going pretty well, the crowdfund is past the halfway mark, the graphic and hardware design coming together with ace collaborators I’m hardly worthy of working with, and I’m looking forward to spending a lot more time in my studio over the summer.

My Open Data Institute sound art residency isn’t going too badly either, I’ve been working on an exhibition there called Thinking Out Loud with curator in residence Hannah Redler which opens soon. It’ll include great work by Felicity Ford, David Griffiths and Julian Rohrhuber, Ellen Harlizius-Klück, Dan Hett, David Littler, Antonio Roberts, Sam Meech, and Amy Twigger-Holroyd, and a ‘looking screen’ where I’ll be able to make my activities during the residency public, as I move from a research phase to making some strange things. I’ve also brought my 2002 “” software artwork out of retirement.

A few writing projects wrapping up – the Oxford Handbook on Algorithmic Music coming out of its formal review stage, a special issue of Textile journal coming together, polishing off an article in a special issue of Contemporary Theatre review with Kate Sicchio about our Sound Choreographer <> Body Code collaboration (deadline tonight, erp).. Plus a collaborative book project on live coding emerging nicely.

Quite a few events coming up, including organising an euleroom event, an Algorave tent at EMFCamp, and looming on the horizon — a new festival on Algorithmic and Mechanical Movement (AlgoMech for short) in November. AlgoMech will be a big focus really, but I’m on the way I’m looking forward to some collaborative performances, an audio/visual noise performance with xname (interleaved as xynaaxmue) at the third iteration of Live Interfaces, and a performance at computer club in Sheffield with Alexandra Cardenas. Hoping to play again with Matthew Yee-King as Canute soon, and maybe Slub will burst out on the scene again as well.

I’m also finding more time to contribute to TidalCycles, which is starting to feel like a proper free/open source project now, with quite a few exciting developments and side-projects spinning off it.

I’ve had a great time there, but am wrapping up my research and teaching work in the University of Leeds, just a spot of supervision to do now and I’m done. All being well, I’ll be joining a new five-year project in a research institution, starting in a couple of months time, lead by Ellen Harlizius-Klück and working also with FoAM Kernow.

That’s about it I think.. It seems like a lot, but it actually feels like everything is coming together and becoming easier to think about.. Especially the AlgoMech festival which brings together just about everything I’ve been doing and interested in since.. forever, really.. and can’t wait to get stuck into a new strand of research.