hello Alex, thank you for posting this track, I like how the regular rumble in the background interacts and finally leave space for the spare drum pattern. Can I ask more about how you made this track?
Sure, first of all I listened to Mark Fell’s new Sensate Focus tracks. 🙂 Then I spent an evening making some simple polyrhythmic patterns, over tinny laptop speakers. Then the next evening I plugged in some better speakers and worked on the sound a bit and recorded the results. I’ll redo it at some point as I think the stabs are massively overdone.. Here’s the code I was playing with.. The rumble is a sample of some crackling fire chopped up into 160 bits and played over 40/3 measures, with some vowel filtering.
hello Alex, great! all the aspects that you are explaining in the story (music listening, speakers, follow up projects, code) add very much to the experience of listening this track, and I think more music should be released with this attached, in the spirit of live coding but for published or recorded music.
hello Alex, thank you for posting this track, I like how the regular rumble in the background interacts and finally leave space for the spare drum pattern. Can I ask more about how you made this track?
Hi Pierre,
Sure, first of all I listened to Mark Fell’s new Sensate Focus tracks. 🙂 Then I spent an evening making some simple polyrhythmic patterns, over tinny laptop speakers. Then the next evening I plugged in some better speakers and worked on the sound a bit and recorded the results. I’ll redo it at some point as I think the stabs are massively overdone.. Here’s the code I was playing with.. The rumble is a sample of some crackling fire chopped up into 160 bits and played over 40/3 measures, with some vowel filtering.
d2 $ slow (40%3) $ striate (sound "pebbles/2]") 160
~~ speed "1.75"
~~ pan "[0.5, 0]"
d1 $ (slow (20%3) $ striate (sound "fire/2]") 160
~~ speed "1.6"
~~ pan "[0 1]")
~~ vowel "u i"
d2 $ (slow (20%3) $ striate (sound "fire/2]") 80
~~ speed "1.5"
~~ pan "[1 0]")
~~ vowel "o e u"
d3 $ slow (2%3) $ sound "[bd [~ ~ bd] bd bd, cr/5 rm rm]"
~~ end "0.20"
~~ speed "1.5"
~~ pan "0"
d4 $ slow (5%3) $ sound "[bd [bd [~ sn/2 ~] ~] bd bd, rm cr/4 rm]"
~~ end "0.25"
~~ speed "1.4"
~~ pan "1"
d4 silence
d3 silence
d5 $ every 3 (density (2%3)) $ sound (sample "jvbass jvbass [jvbass [jvbass jvbass]]" "[1 6]")
~~ speed "[1.3,6.2,2.3]"
d6 $ every 4 (density (2%3)) $ sound (sample "jvbass jvbass [jvbass [jvbass jvbass ~]]" "[1 6]")
~~ speed (every 2 ((*2) ) "[3.9,1.5,1.3]")
d7 $ every 2 (density 2) $ every 2 (density 2) $ sound "kurt/3 kurt/1 kurt/2 kurt/4 kurt/3 kurt/3"
~~ begin "0.1"
~~ end "0.15"
~~ speed "0.3"
hello Alex, great! all the aspects that you are explaining in the story (music listening, speakers, follow up projects, code) add very much to the experience of listening this track, and I think more music should be released with this attached, in the spirit of live coding but for published or recorded music.