Texture v.2 is getting interesting now, reminds me of fabric travelling around a loom..
Everything apart from the DSP is implemented in Haskell. The functional approach has worked out particularly well for this visualisation — because musical patterns are represented as functions from time to events (using my Tidal EDSL), it’s trivial to get at future events across the graph of combinators. Still much more to do though.
Like! It reminds me of a representation of a mythical city with moving sidewalks. Ahh, you could make a Rorschach test out of this. 🙂
Fantastic work. Can’t wait to try it out. I assume scsynth is the dsp engine. Would be interesting to introduce some two-way communication to sclang as well.