Visualisation of a triangular mesh
Here’s a visualisation of my drumskin simulation, slowed down a lot. I hit the (square) drumskin in various places then hit it all over until it goes crazy.
I have a prototype of control over it with phonetics which I’ll be demoing tomorrow (Friday 4th July) at the sonic arts festival unconference in Brighton, probably around 11am although being an unconference, the schedule might change. I’ll also be on a panel with my favourite heroes Nick Collins, Dan Stowell and Sarah Angliss later in the day.